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作者:Sun, Can; Ji, Yonghua; Geng, Xianjun
作者单位:Chinese Academy of Sciences; University of Science & Technology of China, CAS; University of Alberta; Tulane University
摘要:Software piracy is a challenging issue faced by software firms and governments all over the world. To control software piracy, firms exert considerable effort in antipiracy measures. This paper uses game theoretical models to study how software firms should determine their antipiracy efforts and product prices. There are two unique aspects of our model. First, antipiracy efforts have both a direct effect and a cross effect on software piracy. Second, we capture two types of competitions when p...
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作者:Bichler, Martin; Knoerr, Johannes; Maldonado, Felipe
作者单位:Technical University of Munich; University of Essex
摘要:AWalrasian competitive equilibrium defines a set of linear and anonymous prices where no coalition of market participants wants to deviate. Walrasian prices do not exist in nonconvexmarkets in general, with electricitymarkets as an important real-world example. However, the availability of linear and anonymous prices is important for derivatives markets and as a signal for scarcity. Prior literature on electricity markets assumed price-inelastic demand and introduced numerous heuristics to com...
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作者:Kenneth Cheng, Hsing; Sung Jung, Kyung; Kwark, Young; Pua, Jingchuan
作者单位:State University System of Florida; University of Florida
摘要:Sales on the e-commerce platform in the United States have experienced explosive growth and are projected to surpass $740 billion in 2023. The expansion of the platform's traditional role as a reseller into an online marketplace and the introduction of its own brand products have stoked a huge fear among the incumbent sellers. The platform's unfair anticompetitive practice further aggravates the situation. Consequently, politicians and regulators have proposed prohibiting platforms from introd...
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作者:Fernandez-Loria, Carlos; Cohen, Maxime C.; Ghose, Anindya
作者单位:McGill University
摘要:Online platforms often ask their users to refer friends in exchange for a reward. This paper addresses how referral generation and referral value evolve throughout the customer's life cycle as a function of service usage, experience level, and past referral behavior. Our analysis is based on a longitudinal data set that comprises the transactions and referral actions of 400,000 users in a ride-sharing platform over a year. The richness of our data set allows us to address two shortcomings from...
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作者:Yang, Kai; Lau, Raymond Y. K.; Abbasi, Ahmed
作者单位:Shenzhen University; City University of Hong Kong; University of Notre Dame
摘要:Analysts, managers, and policymakers are interested in predictive analytics capable of offering better foresight. It is generally accepted that in forecasting scenarios involving organizational policies or consumer decision making, personal characteristics, including personality, may be an important predictor of downstream outcomes. The inclusion of personality features in forecasting models has been hindered by the fact that traditional measurement mechanisms are often infeasible. Text-based ...
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作者:Um, Sungyong; Zhang, Bin; Wattal, Sunil; Yoo, Youngjin
作者单位:National University of Singapore; Texas A&M University System; Texas A&M University College Station; Mays Business School; Pennsylvania Commonwealth System of Higher Education (PCSHE); Temple University; University System of Ohio; Case Western Reserve University
摘要:Software components, such as application programming interfaces (APIs), provided by both the platform owner and external developers in a platform ecosystem are vital to online digital platforms. These APIs are associated with functionality provided by the platform. A larger number of APIs used is generally associated with an increase in the platform ecosystem's variety of products. However, the precise nature of the relationship between the use of APIs and product variety in a platform ecosyst...
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作者:Aggarwal, Rohit; Lee, Michael J.; Midhac, Vishal
作者单位:Utah System of Higher Education; University of Utah; Nevada System of Higher Education (NSHE); University of Nevada Las Vegas; Illinois State University
摘要:Recruitment is a critical activity for companies, and the research community has also shown significant interest in examining technology recruitment. Companies often communicate how they value their employees along with job requirements to potential candidates in a bid to attract them. However, there is an overall lack of understanding of how candidates react to such information and how their motivation toward the job changes with such online communication. Although there is substantial work t...
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作者:Benjamin, Victor; Raghu, T. S.
作者单位:Arizona State University; Arizona State University-Tempe
摘要:Social media platforms are facing increasing numbers of cyber-adversaries seeking to manipulate online discourse by using social bots (i.e., social media software robots) to help automate and scale their attacks. Likewise, some social media users can identify social bot activity at varying degrees of confidence. In this research, human reactions to social bot messages are used to augment existing social bot detection capabilities. Speech act theory is used to inspire a framework for assessing ...
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作者:Magni, Massimo; Ahuja, Manju K.; Trombini, Chiara
作者单位:Bocconi University; University of Louisville; INSEAD Business School
摘要:While acknowledging the many benefits of anytime-anywhere connectivity, recent research has called for further investigation into the maladaptive side of mobile technology use in the work-family interface realm. We rely on resource drain theory to investigate how family-work conflict (FWC) is linked to excessive use of mobile devices for work purposes during nonwork hours, which, in turn, affects individual productivity and physiological, psychological, and relational well-being. Furthermore, ...
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作者:Ho, Yi-Jen (Ian); Liu, Siyuan; Wang, Lei
作者单位:Pennsylvania Commonwealth System of Higher Education (PCSHE); Pennsylvania State University; Pennsylvania State University - University Park
摘要:Gamification utilizes game-like features to engage participants, widely implemented in a variety of contexts. Such an IT-enabled engagement strategy serves as a marketing device to boost sales and customer loyalty. This study focuses on two significant game elements (i.e., badges and leaderboards) that promote consumer motivations and social comparisons. To qualify the impacts, we conduct a randomized field experiment at one of the largest shopping malls in Asia. In the experiment, we contrast...