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作者:Cheng, Zhi (Aaron); Greenwood, Brad N.; Pavlou, Paul A.
作者单位:University of London; London School Economics & Political Science; George Mason University; University of Houston System; University of Houston
摘要:Emerging literature has begun to investigate the role of technology in public health. Yet, a minimal amount is understood about whether, how, and why digital games, notably mobile games, might affect mental health, particularly depression. In this work, we examine the effect of location-based mobile gaming on local depression trends. We measure population-level depression using a well-established mechanism from the medical and public health literature, internet search of depression-related ter...
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作者:Choi, HanByeol Stella; Oh, Wonseok; Kwak, Chanhee; Lee, Junyeong; Lee, Heeseok
作者单位:Korea Advanced Institute of Science & Technology (KAIST); Kangnam University; Chungbuk National University
摘要:In online environments (i.e., product review sites in our case), consumers are increasingly interacting and socializing with many strangers (i.e., online crowds) as well as sharing personal and product information. Drawing from social norms theory, we examine how the multiple aspects of online crowds affect their self-disclosure behaviors as they provide online reviews and investigate the extent to which prior experience moderates this relationship. Our analysis of data from a leading apparel ...
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作者:Brynjolfsson, Erik; Liu, Meng; Westerman, George
作者单位:Stanford University; Washington University (WUSTL); Massachusetts Institute of Technology (MIT)
摘要:Worker persistence-the ability to focus on a task for long periods of time-is often highlighted as essential to success. However, computers are extraordinarily persistent, particularly for routine, repetitive work. This potentially reduces the value of human persistence in occupations that are computerized. Using a well-defined measure of worker persistence across a nationally-representative 16-year sample of 4,239 individuals, we investigate the extent to which occupations value worker persis...
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作者:Zwass, Vladimir
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作者:Dennis, Alexander S.; Barlow, Jordan B.; Dennis, Alan R.
作者单位:University System of Maryland; University of Maryland College Park; University of St Thomas Minnesota; Indiana University System; IU Kelley School of Business; Indiana University Bloomington
摘要:Teams have increasingly turned to computer-mediated communication (CMC) to work when team members cannot all be in the same physical space at the same time, leading to the need to better understand what influences group performance in these settings. We know that team member intelligence and personality affect team performance when teams work face-to-face, but their effects are not yet clear when teams use text-based CMC, which has different characteristics than face-to-face communication. We ...
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作者:Cao, Fang; Wang, Weiquan; Lim, Eric; Liu, Xinmei; Tan, Chee-Wee
作者单位:Xi'an Jiaotong University; City University of Hong Kong; University of New South Wales Sydney; Copenhagen Business School
摘要:Firms organize tournaments on online crowdsourcing platforms to outsource complex business problems to external solvers. Participants on these platforms often self-organize into ad-hoc virtual teams to compete in such tournaments. Social dominance-based faultlines, which originate from the alignment of members based on IT-enabled social dominance attributes (e.g., rank and tier), have emerged as a novel type of faultline in crowdsourcing teams. Building on the Categorization-Elaboration Model ...
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作者:Kao, Ta-Wei (Daniel); Hsiao, Shih-Hui (Steven); Su, Hung-Chung; Ku, Chih-Hao (Justin)
作者单位:University of Michigan System; University of Michigan; Rowan University; University System of Ohio; Cleveland State University
摘要:Reward-based crowdfunding has become a popular fundraising marketspace for entrepreneurs. However, few studies take a process perspective and examine how fundraiser network influences the execution effectiveness of crowdfunding projects. Collecting the funding activities of all fundraisers on Kickstarter in 2017, we construct a fundraiser network and examine the effects of fundraiser network structural characteristics on project execution effectiveness. Employing endogenous stochastic frontier...
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作者:Venkatesh, Viswanath; Goyal, Sandeep
作者单位:Virginia Polytechnic Institute & State University; University of Louisville
摘要:Organizations usually have difficulty adjusting to technology-enabled changes. Recent research has examined the interaction between technology and the key job outcomes of employees. But this research stream has done so using a linear lens even though this interplay has been recognized to be dynamic and complex. We challenge here this linearity assumption. We theorized that enterprise system (ES) use influences post-implementation job scope, and the change from pre- to post-implementation job s...
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作者:Weinert, Christoph; Maier, Christian; Laumer, Sven; Weitzel, Tim
作者单位:Otto Friedrich University Bamberg; University of Erlangen Nuremberg
摘要:Information technology (IT) interruptions are IT-based events that capture users' attention and interfere with other activities. This study focuses on repeated IT interruption and task performance. We draw on dual-process theory and suggest that users may get used to repeated IT interruption, known as habituation, or may become hypersensitive, known as sensitization. We validate the research model based on data from a laboratory experiment with 100 subjects by using a multivariate latent growt...
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作者:Xiao, Ping; Chen, Yuanyuan; Bharadwaj, Anandhi; Bao, Weining
作者单位:University of Melbourne; University of Alabama System; University of Alabama Tuscaloosa; Emory University; University of Connecticut
摘要:We develop a dynamic model to examine how information nudges influence digital services' consumer usage behavior and welfare under a three-part tariff structure. We study two types of information nudging: nudging through full and nudging through partial information provision. In the former, information nudges are provided to inform consumers of their usage status at every decision point in a billing cycle. In contrast, in the latter, consumers are nudged at one or more decision points within a...