-
作者:Kuan, Kevin K. Y.; Zhong, Yingqin; Chau, Patrick Y. K.
作者单位:University of Sydney; Chinese University of Hong Kong; City University of Hong Kong; University of Hong Kong
摘要:This study examines two types of information commonly used by group-buying sites to induce purchasing. The first study indicates the number of people who have bought a deal (buy information). The second one indicates Facebook friends who like a deal (like information). The effects of the group-buying information on opinions (attitude and intention) and emotions were examined using a controlled experiment. Our results show that positive and negative buy information has an asymmetric influence o...
-
作者:Zwass, Vladimir
-
作者:Li, Mengxiang; Jiang, Qiqi; Tan, Chuan-Ho; Wei, Kwok-Kee
作者单位:University of Wollongong; Tongji University; City University of Hong Kong; City University of Hong Kong
摘要:User-game engagement is vital for building and retaining a customer base for software games. However, few studies have investigated such engagement during gameplay and the impact of gaming elements on engagement. Drawing on the theoretical foundation of engagement, we meticulously deduced two cognitive-related gaming elements of a software game, namely, game complexity and game familiarity, and argued that these elements have individual and joint effects on user-game engagement. This research ...
-
作者:Liang, Ting-Peng; vom Brocke, Jan
作者单位:National Chengchi University; National Chengchi University; University of Liechtenstein; University of Liechtenstein
-
作者:Riedl, Rene; Mohr, Peter N. C.; Kening, Peter H.; Davis, Fred D.; Hekeren, Hauke R.
作者单位:Johannes Kepler University Linz; University of Konstanz; Zeppelin University; University of Arkansas System; University of Arkansas Fayetteville; University of Michigan System; University of Michigan; University of Minnesota System; University of Minnesota Twin Cities; University System of Maryland; University of Maryland College Park; Free University of Berlin
摘要:Avatars, as virtual humans possessing realistic faces, are increasingly used for social and economic interaction on the Internet. Research has already determined that avatar-based communication may increase perceived interpersonal trust in anonymous online environments. Despite this trust-inducing potential of avatars, however, we hypothesize that in trust situations, people will perceive human faces differently than they will perceive avatar faces. This prediction is based on evolution theory...
-
作者:Gregor, Shirley; Lin, Aleck C. H.; Gedeon, Tom; Riaz, Amir; Zhu, Dingyun
作者单位:Australian National University; National Dong Hwa University; Australian National University; Australian National University; Australian National University; Australian National University
摘要:Human emotions' role in phenomena related to information systems ( IS) is increasingly of interest to research and practice, and is now informed by a burgeoning literature in neuroscience. This study develops a nomological network with an overarching view of relationships among emotions and other constructs of interest in IS research. The resulting 3-emotion systems' nomological network includes three interacting emotion systems: language, physiology, and behavior. Two laboratory experiments w...
-
作者:vom Brocke, Jan; Liang, Ting-Peng
作者单位:University of Liechtenstein; University of Liechtenstein; National Chengchi University; National Chengchi University
摘要:Neuroscience provides a new lens through which to study information systems (IS). These NeuroIS studies investigate the neurophysiological effects related to the design, use, and impact of IS. A major advantage of this new methodology is its ability to examine human behavior at the underlying neurophysiological level, which was not possible before, and to reduce self-reporting bias in behavior research. Previous studies that have revisited important IS concepts such as trust and distrust have ...
-
作者:de Guinea, Ana Ortiz; Titah, Ryad; Leger, Pierre-Majorique
作者单位:Universite de Montreal; HEC Montreal; University of Iowa
摘要:Behavioral beliefs-perceived usefulness and perceived ease of use-have been identified as the most influential antecedents of individuals' information systems use intentions and behaviors within the technology acceptance model. However, little research has been aimed at investigating the implicit (automatic or unconscious) determinants of such cognitive beliefs, and more importantly, the potential nonlinear relationships of such antecedents with explicit (perceptual) ones. As such, this paper ...
-
作者:Lu, Xianghua; Zhao, Xia
作者单位:Fudan University; University of North Carolina; University of North Carolina Greensboro
摘要:Product sales via sponsored keyword advertising on search engines rely on an effective selection of keywords that describe the offerings. In this study, we consider both the direct sales of the advertised products and indirect sales (i.e., cross-selling) of other products, and examine how specific keywords and general keywords influence these two types of sales differently. We also examine how the cross-selling effects may vary across different types of products (main products and accessories)...
-
作者:Zhao, Kexin; Xia, Mu
作者单位:University of North Carolina; University of North Carolina Charlotte; Southwestern University of Finance & Economics - China
摘要:Interoperability is a crucial organizational capability that enables firms to manage information systems (IS) from heterogeneous trading partners in a value network. While interoperability has been discussed conceptually in the IS literature, few comprehensive empirical studies have been conducted to conceptualize this construct and examine it in depth. For instance, it is unclear how interoperability is formed and whether it can improve organizational performance. To fill the gap, we argue th...