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作者:Zhou, Zhongyun; Chen, Zidie; Li, Weichen; Zhang, Yi; Jin, Xiao-Ling
作者单位:Tongji University; Tsinghua University; Shanghai University
摘要:Understanding metaverse gaming experience value (MGEV) is crucial for the success of metaverse games. However, prior research lacks context-specific theoretical knowledge of MGEV dimensions, roles, and practical guidance for enhancing player experience value. To address this gap, we conducted an abductive, multi-study investigation to develop a multi-dimensional typology of MGEV, demonstrate its nomological validity, and propose a player-centered approach for its investigation. First, we perfo...
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作者:Lee, Kyuhan; Ram, Sudha
作者单位:Korea University; University of Arizona
摘要:An essential component in combating hate speech is the development of effective computational algorithms. While prior research has proposed a range of methods for hate speech detection, they often fall short in addressing the complex nature of hate speech, which is characterized by its nuanced nature, the diversity of its forms, and the heterogeneous motivations behind it. To address these limitations, we introduce a novel prompt-learning framework for hate speech detection. Our approach offer...
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作者:Kim, Seong-Su; Kim, Seongbeom; Kim, Hee-Woong
作者单位:Yonsei University
摘要:Hate speech on online news platforms has emerged as a critical societal challenge, influencing public discourse and impacting industries. However, existing detection methods often fail to capture its contextual nature and are grounded in weak theoretical foundations. To address this gap, we integrate agenda-setting theory with design science paradigms to develop a deep learning model for detecting hate speech on online news platforms. Leveraging bidirectional encoder representations from trans...
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作者:Kwak, Dong-Heon (Austin); John, Asher; Benitez, Jose; Park, Soomin; Zhao, Yu (Audrey); Warkentin, Merrill
作者单位:University System of Ohio; Kent State University; Kent State University Kent; Kent State University Salem; Howard University; Texas State University System; Lamar University; Mississippi State University
摘要:Gamification has been widely adopted by businesses and educational institutions to drive desired user behaviors and performance. Despite its significance across industry, healthcare, and organizational contexts, its role in fostering psychological recovery experiences (PRE) remains underexplored. Grounded in gamification frameworks and literature on affordances and PRE, this study investigates the mediating role of PRE between gamification affordances and personal initiative. Additionally, we ...
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作者:Heimburg, Vincent; Schreieck, Maximilian; Wiesche, Manuel
作者单位:Dortmund University of Technology; University of Innsbruck
摘要:Compared to traditional digital technologies, generative artificial intelligence (GenAI) exhibits two facets-open-endedness and inscrutability-that create challenges for the value co-creation of complementors in GenAI platform ecosystems. For example, complementors lack standardized, reusable functionality that powers their applications and struggle to consistently generate desired outputs. To identify how complementors mitigate these challenges, we conducted an embedded case study of compleme...
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作者:Sapra, Amar; Kumar, Subodha
作者单位:Indian Institute of Management (IIM System); Indian Institute of Management Bangalore; Pennsylvania Commonwealth System of Higher Education (PCSHE); Temple University
摘要:In this study, we develop insights on three key aspects related to omni-channel assortment: product popularity, demand fulfillment level, and channel primacy. Regarding product popularity, we probe whether conventional wisdom of selling popular products through the physical channel and niche products through the online channel is always optimal. Our results show that this suggestion may be sub-optimal when the price in the online channel is greater or customers are heterogeneous in their prefe...
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作者:Schneider, Florian; Dykmann, Pavel; Teubner, Timm
作者单位:Technical University of Berlin; Technical University of Berlin
摘要:This study investigates how discrepancies in reputational signals across online platforms affect users' trust and cognitive processes. Using an eye-tracking experiment, it examines participants' responses to conflicting ratings, with a focus on attention patterns and decision-making. Results reveal that signal discrepancies significantly reduce trust. Participants exhibit increased cognitive load when confronted with inconsistent signals, as evidenced by longer fixation times and more frequent...
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作者:Rix, Jennifer; Berger, Benedikt; Hess, Thomas; Rzepka, Christine
作者单位:University of Munich; University of Munster
摘要:Owing to advances in generative artificial intelligence (AI), machines can now create digital products like software applications or media content, evoking calls to label such products as AI-made. Research on the handmade effect and algorithm aversion suggests that consumers react negatively to digital products that have been created by generative AI systems instead of humans. It is unclear why consumers show this reaction, which we refer to as algorithm discount. To answer this question, we c...
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作者:Hanneke, Bjoern; Hess, Marius; Hinz, Oliver
摘要:Decentralized metaverse economies leverage blockchain cryptocurrency and asset tokens to enhance the concepts of digital ownership and scarcity, uniquely combining aspects of real, virtual, and blockchain economies. This study applies and extends token adoption and valuation theory to conceptualize and empirically analyze the dynamics in decentralized metaverse economies. We analyze over 4.5 million blockchain transactions from two blockchains across two years in the The Sandbox metaverse usin...
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作者:Zwass, Vladimir