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作者:Furneaux, Brent; Wade, Michael
作者单位:Maastricht University; International Institute for Management Development (IMD)
摘要:Limited attention has been directed toward examining post-adoption stages of the information system life cycle. In particular, the final stages of this life cycle have been largely ignored despite the fact that most systems eventually reach the end of their useful life. This oversight is somewhat surprising given that end-of-life decisions can have significant implications for user effectiveness, the value extracted from IS investments, and organizational performance. Given this apparent gap, ...
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作者:Banker, Rajiv; Mitra, Sabyasachi; Sambamurthy, V.
作者单位:Pennsylvania Commonwealth System of Higher Education (PCSHE); Temple University; University System of Georgia; Georgia Institute of Technology; Michigan State University; Michigan State University's Broad College of Business
摘要:Digital platforms for buying and selling agricultural commodities have generated significant interest in the trade literature as a way to link rural communities to the Internet. Yet, the extent to which these digital platforms actually translate into higher commodity prices for producers remains an open research question. We investigate this question by comparing transaction data on trading various grades of coffee from a recently implemented digital platform in India with similar transactions...
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作者:Kohler, Thomas; Fueller, Johann; Matzler, Kurt; Stieger, Daniel
作者单位:Hawaii Pacific University; University of Innsbruck
摘要:Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, i...
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作者:Suh, Kil-Soo; Kim, Hongki; Suh, Eung Kyo
作者单位:Yonsei University
摘要:As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will become more pervasive and widely adopted. In virtual worlds, people assume an identity as an avatar and interact with each other. The objective of this study is to theorize how users form attitudes and intentions regarding avatars in realistic, task-focused virtual world settings. To investigate these effects, this study proposes a conceptual framework based on dual-con...
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作者:Chaturvedi, Alok R.; Dolk, Daniel R.; Drnevich, Paul L.
作者单位:Purdue University System; Purdue University; United States Department of Defense; United States Navy; Naval Postgraduate School; University of Alabama System; University of Alabama Tuscaloosa
摘要:In this research note, we examine the design, development, validation, and use of virtual worlds. Our purpose in doing so is to extend the design science paradigm by developing a set of design principles applicable to the context of virtual environments, particularly those using agent-based simulation as their underlying technology. Our central argument is that virtual worlds comprise a new class of information system, one that combines the structural aspects of traditional modeling and simula...
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作者:Goel, Lakshmi; Johnson, Norman A.; Junglas, Iris; Ives, Blake
作者单位:State University System of Florida; University of North Florida; University of Houston System; University of Houston; Accenture
摘要:Virtual worlds have received considerable attention as platforms for entertainment, education, and commerce. But organizations are experiencing failures in their early attempts to lure customers, employees, or partners into these worlds. Among the more grievous problems is the inability to attract users back into a virtual environment. In this study, we propose and test a model to predict users 'intentions to return to a virtual world. Our model is based on the idea that users intend to return...
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作者:Berente, Nicholas; Hansen, Sean; Pike, Jacqueline C.; Bateman, Patrick J.
作者单位:University System of Georgia; University of Georgia; Rochester Institute of Technology; Duquesne University; University System of Ohio; Youngstown State University
摘要:With the rapid pace of technological development, individuals are frequently challenged to make sense of equivocal innovative technology while being given limited information. Virtual worlds are a prime example of such an equivocal innovative technology, and this affords researchers an opportunity to study sensemaking and the construction of perspectives about the organizational value of virtual worlds. This study reports on an analysis of the written assessments of 59 business professionals w...
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作者:Nah, Fiona Fui-Hoon; Eschenbrenner, Brenda; DeWester, David
作者单位:University of Nebraska System; University of Nebraska Lincoln; University of Nebraska System; University Nebraska Kearney; University of Nebraska System; University of Nebraska Lincoln
摘要:This research uses theories of flow, telepresence, positive emotions, and brand equity to examine the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention. The findings suggest that the 3D virtual world environment produces both positive and negative effects on brand equity when compared to the 2D environment. The positive effect of the 3D virtual world environment on brand equity occurs through t...
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作者:Roquilly, Christophe
作者单位:Universite Catholique de Lille; EDHEC Business School
摘要:Game companies use five components four core components and one complementary one in a 5Cs model to ensure the control and development of virtual worlds. A multidisciplinary review of the literature reveals that game companies make use of copyright, codes, creativity, and community to do this. They use the contract as a complementary component to reinforce their control over the four basic components and to compensate for the lacunae they present. In order to examine the extent to which game c...
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作者:Kohli, Rajiv; Straub, Detmar
作者单位:William & Mary; University System of Georgia; Georgia State University