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作者:Saunders, Carol; Rutkowski, Anne F.; van Genuchten, Michiel; Vogel, Doug; Orrego, Julio Molina
作者单位:State University System of Florida; University of Central Florida; Tilburg University; City University of Hong Kong; Engie
摘要:Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with ...
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作者:Hinz, Oliver; Hann, Ii-Horn; Spann, Martin
作者单位:Goethe University Frankfurt; University System of Maryland; University of Maryland College Park; University of Munich
摘要:The enhanced abilities of online retailers to learn about their customers' shopping behaviors have increased fears of dynamic pricing, a practice in which a seller sets prices based on the estimated buyer's willingness-to-pay. However, among online retailers, a deviation from a one-price-for-all policy is the exception. When price discrimination is observed, it is often in the context of customer outrage about unfair pricing. One setting where pricing varies is the name-your-own-price (NYOP) m...
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作者:Kohler, Thomas; Fueller, Johann; Matzler, Kurt; Stieger, Daniel
作者单位:Hawaii Pacific University; University of Innsbruck
摘要:Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, i...
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作者:Suh, Kil-Soo; Kim, Hongki; Suh, Eung Kyo
作者单位:Yonsei University
摘要:As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will become more pervasive and widely adopted. In virtual worlds, people assume an identity as an avatar and interact with each other. The objective of this study is to theorize how users form attitudes and intentions regarding avatars in realistic, task-focused virtual world settings. To investigate these effects, this study proposes a conceptual framework based on dual-con...
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作者:Xiao, Bo; Benbasat, Izak
作者单位:Hong Kong Baptist University; University of British Columbia
摘要:With the advent of e-commerce, the potential of new Internet technologies to mislead or deceive consumers has increased considerably. This paper extends prior classifications of deception and presents a typology of product-related deceptive information practices that illustrates the various ways in which online merchants can deceive consumers via e-commerce product websites. The typology can be readily used as educational material to promote consumer awareness of deception in e-commerce and as...
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作者:Turel, Ofir; Serenko, Alexander; Giles, Paul
作者单位:California State University System; California State University Fullerton; Lakehead University
摘要:Technology addiction is a relatively new mental condition that has not yet been well integrated into mainstream MIS models. This study bridges this gap and incorporates technology addiction into technology use processes in the context of online auctions. It examines how user cognition and ultimately usage intentions toward an information technology are distorted by addiction to the technology. The findings from two empirical studies of 132 and 223 eBay users, using three different operationali...
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作者:Chaturvedi, Alok R.; Dolk, Daniel R.; Drnevich, Paul L.
作者单位:Purdue University System; Purdue University; United States Department of Defense; United States Navy; Naval Postgraduate School; University of Alabama System; University of Alabama Tuscaloosa
摘要:In this research note, we examine the design, development, validation, and use of virtual worlds. Our purpose in doing so is to extend the design science paradigm by developing a set of design principles applicable to the context of virtual environments, particularly those using agent-based simulation as their underlying technology. Our central argument is that virtual worlds comprise a new class of information system, one that combines the structural aspects of traditional modeling and simula...
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作者:Goel, Lakshmi; Johnson, Norman A.; Junglas, Iris; Ives, Blake
作者单位:State University System of Florida; University of North Florida; University of Houston System; University of Houston; Accenture
摘要:Virtual worlds have received considerable attention as platforms for entertainment, education, and commerce. But organizations are experiencing failures in their early attempts to lure customers, employees, or partners into these worlds. Among the more grievous problems is the inability to attract users back into a virtual environment. In this study, we propose and test a model to predict users 'intentions to return to a virtual world. Our model is based on the idea that users intend to return...
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作者:Berente, Nicholas; Hansen, Sean; Pike, Jacqueline C.; Bateman, Patrick J.
作者单位:University System of Georgia; University of Georgia; Rochester Institute of Technology; Duquesne University; University System of Ohio; Youngstown State University
摘要:With the rapid pace of technological development, individuals are frequently challenged to make sense of equivocal innovative technology while being given limited information. Virtual worlds are a prime example of such an equivocal innovative technology, and this affords researchers an opportunity to study sensemaking and the construction of perspectives about the organizational value of virtual worlds. This study reports on an analysis of the written assessments of 59 business professionals w...
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作者:Sein, Maung K.; Henfridsson, Ola; Purao, Sandeep; Rossi, Matti; Lindgren, Rikard
作者单位:University of Agder; University of Oslo; Pennsylvania Commonwealth System of Higher Education (PCSHE); Pennsylvania State University; Pennsylvania State University - University Park; Aalto University; University of Gothenburg; University of Boras
摘要:Design research (DR) positions information technology artifacts at the core of the Information Systems discipline. However, dominant DR thinking takes a technological view of the IT artifact, paying scant attention to its shaping by the organizational context. Consequently, existing DR methods focus on building the artifact and relegate evaluation to a subsequent and separate phase. They value technological rigor at the cost of organizational relevance, and fail to recognize that the artifact ...