VIRTUAL SPACE AND PLACE: THEORY AND TEST
成果类型:
Article
署名作者:
Saunders, Carol; Rutkowski, Anne F.; van Genuchten, Michiel; Vogel, Doug; Orrego, Julio Molina
署名单位:
State University System of Florida; University of Central Florida; Tilburg University; City University of Hong Kong; Engie
刊物名称:
MIS QUARTERLY
ISSN/ISSBN:
0276-7783
发表日期:
2011
页码:
1079-1098
关键词:
social presence
systems
environments
RECOGNITION
experience
commerce
worlds
sense
time
摘要:
Little is known about how individuals come to relate to settings in virtual worlds (VWs), which are defined as digital environments in which individuals, groups, and even organizations interact in virtual (that is to say, nonphysical) spaces. This research develops a theory of virtual space and place (VSP), specifically relating this to the setting of Second Life (SL), a prominent social virtual world. We explore how three-dimensional space, as perceived by users, is able to provide them with an interactive experience with virtual objects, as well as with other VW denizens. To test our theory, we build interactive work tools in SL that are designed to reflect various degrees of motion range and to influence presence. The three information technology tools are evaluated by 150 business professionals who are either familiar or unfamiliar with SL. Implications for practice and directions for future research are discussed.