Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption
成果类型:
Article
署名作者:
Peukert, Christian; Pfeiffer, Jella; Meissner, Martin; Pfeiffer, Thies; Weinhardt, Christof
署名单位:
Helmholtz Association; Karlsruhe Institute of Technology; Justus Liebig University Giessen; Helmholtz Association; Karlsruhe Institute of Technology; University of Southern Denmark; University of Bielefeld; University of Bielefeld; Helmholtz Association; Karlsruhe Institute of Technology
刊物名称:
JOURNAL OF MANAGEMENT INFORMATION SYSTEMS
ISSN/ISSBN:
0742-1222
DOI:
10.1080/07421222.2019.1628889
发表日期:
2019
页码:
755-788
关键词:
TECHNOLOGY ACCEPTANCE MODEL
user acceptance
perceived ease
E-commerce
experience
consumer
environments
telepresence
involvement
utilitarian
摘要:
Companies have the opportunity to better engage potential customers by presenting products to them in a highly immersive virtual reality (VR) shopping environment. However, a minimal amount is known about why and whether customers will adopt such fully immersive shopping environments. We therefore develop and experimentally validate a theoretical model, which explains how immersion affects adoption. The participants experienced the environment by using a head-mounted display (high immersion) or by viewing product models in 3D on a desktop (low immersion). We find that immersion does not affect the users' intention to reuse the shopping environment, because two paths cancel each other out: Highly immersive shopping environments positively influence a hedonic path through telepresence, but surprisingly, they negatively influence a utilitarian path through product diagnosticity. We can explain this effect via low readability of product information in the VR environment and expect VR's full potential to develop when the technology is further advanced. Our study contributes to literature on immersive systems and IS adoption research by introducing a research model for the adoption of VR shopping environments. A key practical implication of our study is that system designers need to pay special attention to the current state of technology when designing VR applications.