Avatar-Mediated Communication and Social Identification
成果类型:
Article
署名作者:
Teng, Ching-, I; Dennis, Alan R.; Dennis, Alexander S.
署名单位:
Chang Gung University; Chang Gung Memorial Hospital; Ming Chi University of Technology; Indiana University System; Indiana University Bloomington; IU Kelley School of Business; Iowa State University
刊物名称:
JOURNAL OF MANAGEMENT INFORMATION SYSTEMS
ISSN/ISSBN:
0742-1222
DOI:
10.1080/07421222.2023.2267320
发表日期:
2023
页码:
1171-1201
关键词:
virtual communities
online games
IDENTITY
PERSPECTIVE
PARTICIPATION
integration
performance
COMMITMENT
engagement
GUIDELINES
摘要:
Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by the individual's avatar and the avatar of the person with whom they are communicating. We conceptualize AMC by using three key concepts: user-avatar identification (i.e., how a user perceives their avatar as themselves), avatar-avatar identification (i.e., how a user perceives their avatar as part of a community of avatars), and social presence (i.e., how a user perceives the other avatar as a representation of the other person). We tested this model using 778 individuals who responded to three waves of data collection. The results show that the three factors of AMC influence users' social identification with their community and strengthen its impact on loyalty. From a theoretical perspective, our research adds two novel constructs-user-avatar identification and avatar-avatar identification-that play key roles in AMC in addition to the well-known effects of social presence. From a practical perspective, our research helps developers better design online games and virtual worlds such as the metaverse.