Rushes in Large Timing Games
成果类型:
Article
署名作者:
Anderson, Axel; Smith, Lones; Park, Andreas
署名单位:
Georgetown University; University of Wisconsin System; University of Wisconsin Madison; University of Toronto; University Toronto Mississauga
刊物名称:
ECONOMETRICA
ISSN/ISSBN:
0012-9682
DOI:
10.3982/ECTA13089
发表日期:
2017
页码:
871-913
关键词:
segregation
preemption
distributions
TECHNOLOGY
Bubble
models
摘要:
We develop a continuum player timing game that subsumes standard wars of attrition and pre-emption games, and introduces a new rushes phenomenon. Payoffs are continuous and single-peaked functions of the stopping time and stopping quantile. We show that if payoffs are hump-shaped in the quantile, then a sudden rush of players stops in any Nash or subgame perfect equilibrium.Fear relaxes the first mover advantage in pre-emption games, asking that the least quantile beat the average; greed relaxes the last mover advantage in wars of attrition, asking just that the last quantile payoff exceed the average. With greed, play is inefficiently late: an accelerating war of attrition starting at optimal time, followed by a rush. With fear, play is inefficiently early: a slowing pre-emption game, ending at the optimal time, preceded by a rush. The theory predicts the length, duration, and intensity of stopping, and the size and timing of rushes, and offers insights for many common timing games.
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