Modelling equilibrium play as governed by analogy and limited foresight
成果类型:
Article
署名作者:
Wichardt, Philipp C.
署名单位:
University of Bonn
刊物名称:
GAMES AND ECONOMIC BEHAVIOR
ISSN/ISSBN:
0899-8256
DOI:
10.1016/j.geb.2010.03.002
发表日期:
2010
页码:
472-487
关键词:
Bounded rationality
Chain Store Paradox
Finite automata
Imperfect recall
Limited foresight
reasoning by analogy
摘要:
This paper proposes a bounded rationality approach to model equilibrium play in games. It is based on the observation that decision makers often do not seem to fully distinguish between different but seemingly similar decisions and tend to treat such similar decisions in a standardised/habitual way. To capture this, each player's information partition is derived from a similarity grouping of decisions based on the local structure of the game equality of available actions and analogy of locally foreseen subtrees - and possibly refined by additional information about crucial aspects of past play. The equilibrium concept considered is a (trembling-hand) perfect Nash equilibrium (Selten, 1975), in which players are required to choose the same (routine) behaviour for similar decisions. Based on the approach, it is shown how the Chain Store Paradox (Selten, 1978) can be resolved, and how mixed equilibria in the Centipede Game (Rosenthal, 1981) can be rationalised. (C) 2010 Elsevier Inc. All rights reserved.
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