A notion of prominence for games with natural-language labels

成果类型:
Article
署名作者:
Sontuoso, Alessandro; Bhatia, Sudeep
署名单位:
Chapman University System; Chapman University; University of Pennsylvania; University of Pennsylvania
刊物名称:
QUANTITATIVE ECONOMICS
ISSN/ISSBN:
1759-7323
DOI:
10.3982/QE1212
发表日期:
2021
页码:
283-312
关键词:
Focal points SALIENCE COORDINATION hide-and-seek culture language
摘要:
We study games with natural-language labels (i.e., strategic problems where options are denoted by words), for which we propose and test a measurable characterization of prominence. We assume that-ceteris paribus-players find particularly prominent those strategies that are denoted by words more frequently used in their everyday language. To operationalize this assumption, we suggest that the prominence of a strategy-label is correlated with its frequency of occurrence in large text corpora, such as the Google Books corpus (n-gram frequency). In testing for the strategic use of word frequency, we consider experimental games with different incentive structures (such as incentives to and not to coordinate), as well as subjects from different cultural/linguistic backgrounds. Our data show that frequently-mentioned labels are more (less) likely to be selected when there are incentives to match (mismatch) others. Furthermore, varying one's knowledge of the others' country of residence significantly affects one's reliance on word frequency. Overall, the data show that individuals play strategies that fulfill our characterization of prominence in a (boundedly) rational manner.
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