Usability Design and Psychological Ownership of a Virtual World

成果类型:
Article
署名作者:
Lee, Younghwa; Chen, Andrew N. K.
署名单位:
University of Northern Iowa; University of Kansas
刊物名称:
JOURNAL OF MANAGEMENT INFORMATION SYSTEMS
ISSN/ISSBN:
0742-1222
DOI:
10.2753/MIS0742-1222280308
发表日期:
2011
页码:
269-307
关键词:
empirical validation web acceptance MODEL preference cognition HOME environments satisfaction AESTHETICS
摘要:
Virtual worlds, immersive three-dimensional virtual spaces where users interact with projected identities of other users (avatars) and objects, are becoming increasingly popular and continue to grow as highly interactive, collaborative, and commercial cyberspaces. However, extant research in this context has not paid much attention to usability design of a virtual world and corresponding effects on users' psychological desire to own and control the space and objects within it and subsequent behavior intention. In this study, we apply concepts of Web site usability and psychological ownership to develop a model that illustrates the relationships between seven usability factors (legibility, firmness, coherence, variety, mystery, classic, and expressive visual aesthetics), four antecedents of psychological ownership (cognitive appraisals, perceived control, affective appraisals, and self-investment), psychological ownership, and use intention. A cross-sectional study with 239 Second Life users was conducted. The results demonstrate that designing a usable virtual world that induces strong psychological ownership is crucial to attract users to spend more time, participate in more activities, and revisit the virtual world. This is an important finding for forward-looking e-business managers looking to invest their limited resources in designing a usable virtual world. In addition, by using our model and corresponding survey items, designers can benchmark and evaluate the usability of their current virtual worlds, compare the results to the designs of competitors, and upgrade the offerings of virtual worlds, as needed, by allocating available resources to the most influential design factors to suit their specific needs.