From Knowing It to Getting It: Envisioning Practices in Computer Games Development

成果类型:
Article
署名作者:
Nandhakumar, Joe; Panourgias, Nikiforos S.; Scarbrough, Harry
署名单位:
University of Warwick; Keele University
刊物名称:
INFORMATION SYSTEMS RESEARCH
ISSN/ISSBN:
1047-7047
DOI:
10.1287/isre.2013.0482
发表日期:
2013
页码:
933-955
关键词:
information-technology BOUNDARY OBJECTS KNOWLEDGE CREATION Virtual worlds DESIGN user COORDINATION CONSTRUCTION INNOVATION frames
摘要:
The development of information systems and software applications increasingly needs to deliver culturally rich and affective experiences for user groups. In this paper, we explore how the collaborative practices across different expert groups can enable this experiential dimension of use to be integrated into the development of a software product. In an empirical study of computer games development-an arena in which the novelty and richness of the user experience is central to competitive success-we identify the challenges of conceptualizing and realizing a desired user experience when it cannot be readily specified in an initial design template, nor represented within the expertise of existing groups. Our study develops a theoretical framework to address these challenges. Through this framework, we are able to show how achieving a desired user experience requires developer groups to not only work across the boundaries that arise from specialized expertise, but also across wider fields centred on cultural production and software development, respectively. We find that their ability to do this is supported by distinctive envisioning practices that sustain an emerging shared vision for each game. The key research contributions that we then make are (a) grounding envisioning practices as a means of theorizing the collaborative practices centred on conceptualizing the user experience; (b) identifying how these practices are interwoven with the producing practices of software development, thus enabling collaboration to span expert groups and disparate fields; and (c) theorizing the role of vision as an emerging conceptual boundary object in these practices.
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