Complexity of the minimum base game on matroids
成果类型:
Article
署名作者:
Nagamochi, H; Zeng, DZ; Kabutoya, N; Ibaraki, T
署名单位:
Kagawa University
刊物名称:
MATHEMATICS OF OPERATIONS RESEARCH
ISSN/ISSBN:
0364-765X
DOI:
10.1287/moor.22.1.146
发表日期:
1997
页码:
146-164
关键词:
Optimization
摘要:
This paper studies the complexity of computing solution concepts for a cooperative game, called the minimum base game (MEG) (E, c), where its characteristic function c:2(E) --> N is defined as c(S) = (the weight w(B) of a minimum weighted base B subset of or equal to S), for a given matroid M=(E, J) and a weight function w: E --> N. The minimum base game contains, as a special case, the minimum spanning tree game (MSTG) in an edge-weighted graph in which players are located on the edges. By interpreting solution concepts of games (such as core, tau-value and Shapley value) in terms of matroid theory, we obtain: The core of MBG is nonempty if and only if the matroid M has no circuit consisting only of edges with negative weights; checking the concavity and subadditivity of an MBG can be done in oracle-polynomial time; the tau-value of an MBG exists if and only if the core is not empty, the tau-value of MSTG can be computed in polynomial time while there is no oracle-polynomial algorithm for a general MEG; computing the Shapley value of an MSTG is #P-complete, and there is no oracle-polynomial algorithm for computing the Shapley-value bf an MEG.