Behavioral Market Design for Online Gaming Platforms
成果类型:
Article
署名作者:
Avoyan, Ala; Khubulashvili, Robizon; Mekerishvili, Giorgi
署名单位:
Indiana University System; Indiana University Bloomington; University of San Francisco
刊物名称:
MANAGEMENT SCIENCE
ISSN/ISSBN:
0025-1909
DOI:
10.1287/mnsc.2021.03628
发表日期:
2025
关键词:
time nonseparable preferences
platform design
online gaming
history-dependent stopping behavior
chess.com
摘要:
In this paper, we investigate market design for online gaming platforms. We ask what motivates people to continue participation-success or failure. Using data from an online chess platform, we find strong evidence of heterogeneous history-dependent stopping behavior. We identify two behavioral types of people: those who are more likely to stop playing after a loss and those who are more likely to stop playing after a win. We propose a behavioral dynamic choice model in which the utility from playing another game is directly affected by the previous game's outcome. We estimate this time nonseparable preference model and conduct counterfactual analyses to study alternative market designs. A matching algorithm designed to leverage stopping behavior can substantially alter the length of play.