A Bayesian Level-k Model in n-Person Games

成果类型:
Article
署名作者:
Ho, Teck-Hua; Park, So-Eun; Su, Xuanming
署名单位:
National University of Singapore; University of British Columbia; University of Pennsylvania
刊物名称:
MANAGEMENT SCIENCE
ISSN/ISSBN:
0025-1909
DOI:
10.1287/mnsc.2020.3595
发表日期:
2021
关键词:
Level-k models adaptive learning sophisticated learning
摘要:
In standard models of iterative thinking, players choose a fixed rule level from a fixed rule hierarchy. Nonequilibrium behavior emerges when players do not perform enough thinking steps. Existing approaches, however, are inherently static. This paper introduces a Bayesian level -k model, in which level-0 players adjust their actions in response to historical game play, whereas higher-level thinkers update their beliefs on opponents' rule levels and best respond with different rule levels over time. As a consequence, players choose a dynamic rule level (i.e., sophisticated learning) from a varying rule hierarchy (i.e., adaptive learning). We apply our model to existing experimental data on three distinct games: the p-beauty contest, Cournot oligopoly, and private-value auction. We find that both types of learning are significant in p-beauty contest games, but only adaptive learning is significant in the Cournot oligopoly, and only sophisticated learning is significant in the private-value auction. We conclude that it is useful to have a unified framework that incorporates both types of learning to explain dynamic choice behavior across different settings.