Distributed Nash Equilibrium Seeking in Merely Monotone Games Using an Event- and Switching-Activated Communication Scheme
成果类型:
Article
署名作者:
Ding, Lei; Ye, Maojiao; Han, Qing-Long; Jia, Guobiao
署名单位:
Nanjing University of Posts & Telecommunications; Nanjing University of Science & Technology; Swinburne University of Technology
刊物名称:
IEEE TRANSACTIONS ON AUTOMATIC CONTROL
ISSN/ISSBN:
0018-9286
DOI:
10.1109/TAC.2024.3433069
发表日期:
2025
页码:
471-478
关键词:
games
switches
Nash equilibrium
TOPOLOGY
vectors
COSTS
Symmetric matrices
Distributed algorithm
Dynamic event-triggered control
leader-following consensus
monotone games
Nash equilibrium seeking
摘要:
This article is concerned with distributed dynamic event-triggered Nash equilibrium seeking in merely monotone games under switching communication topologies. Based on a regularization algorithm, a gradient play and a leader-following consensus protocol, a distributed Nash equilibrium seeking strategy incorporating an event- and switching-activated communication scheme is established. More specifically, the regularization algorithm is involved to compensate for the absence of strict/strong monotonicity of game mapping and the gradient play is utilized to optimize players' objectives. The event-triggered leader-following consensus protocol is introduced to achieve distributed estimation of all players' actions, where communication transmissions among neighbors occur only when the preset event-triggering conditions are satisfied and communication topologies are switching. It is shown that the proposed seeking strategy can asymptotically steer players' actions to the least-norm Nash equilibrium of merely monotone games with reduced communication resources. An illustrative example on least-distance formation control for a network of unicycle-type mobile vehicles is given to validate the effectiveness of the proposed method.
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