Value of Information in Games With Multiple Strategic Information Providers
成果类型:
Article
署名作者:
Velicheti, Raj Kiriti; Bastopcu, Melih; Basar, Tamer
署名单位:
University of Illinois System; University of Illinois Urbana-Champaign; Ihsan Dogramaci Bilkent University
刊物名称:
IEEE TRANSACTIONS ON AUTOMATIC CONTROL
ISSN/ISSBN:
0018-9286
DOI:
10.1109/TAC.2025.3528302
发表日期:
2025
页码:
4532-4547
关键词:
games
Receivers
COSTS
Vehicle dynamics
Lower bound
vectors
programming
Periodic structures
Nash equilibrium
Information theory
dynamic games
information design
Nash equilibrium (NE)
signaling
Stackelberg games
摘要:
In the classical communication setting multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver in general leads to a decrease in estimation error at the receiver as compared with the single sender case. However, if the objectives of the information providers are different from that of the estimator, this might result in interesting strategic interactions and outcomes. In this work, we consider a hierarchical signaling game between multiple senders (information designers) and a single receiver (decision maker) each having their own, possibly misaligned, objectives. The senders lead the game by committing to individual information disclosure policies simultaneously, within the framework of a noncooperative Nash game among themselves. This is followed by the receiver's action decision. With Gaussian information structure and quadratic objectives (which depend on the underlying state and receiver's action) for all the players, we show that in general the equilibrium is not unique. We hence identify a set of equilibria and further show that linear noiseless policies can achieve a minimal element of this set. In addition, we show that competition among the senders is beneficial to the receiver, as compared with cooperation among the senders. Further, we extend our analysis to a dynamic signaling game of finite horizon with Markovian information evolution. We show that linear memoryless policies can achieve equilibrium in this dynamic game. We also consider an extension to a game with multiple receivers having coupled objectives. We provide algorithms to compute the equilibrium strategies in all these cases. Finally, via extensive simulations, we analyze the effects of multiple senders in varying degrees of alignment among their objectives.
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