ENTRY INTO PLATFORM-BASED MARKETS
成果类型:
Article
署名作者:
Zhu, Feng; Iansiti, Marco
署名单位:
University of Southern California; Harvard University
刊物名称:
STRATEGIC MANAGEMENT JOURNAL
ISSN/ISSBN:
0143-2095
DOI:
10.1002/smj.941
发表日期:
2012
页码:
88-106
关键词:
platform-based markets
Winner-take-all
first-mover advantage
indirect network effects
video game industry
摘要:
This paper examines the relative importance of platform quality, indirect network effects, and consumer expectations on the success of entrants in platform-based markets. We develop a theoretical model and find that an entrant's success depends on the strength of indirect network effects and on the consumers' discount factor for future applications. We then illustrate the model's applicability by examining Xbox's entry into the video game industry. We find that Xbox had a small quality advantage over the incumbent, PlayStation 2, and the strength of indirect network effects and the consumers' discount factor, while statistically significant, fall in the region where PlayStation 2's position is unsustainable. Copyright (C) 2011 John Wiley & Sons, Ltd.